﻿//ORG: Ghostyii & MOONLIGHTGAME
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace SubtitleSystem
{
    [CustomEditor(typeof(SubtitleManager))]
    public class SubtitleManagerEditor : Editor
    {
        private SubtitleManager script = null;

        private void OnEnable()
        {
            if (script == null)
                script = target as SubtitleManager;
        }

        public override void OnInspectorGUI()
        {
            script.dontDestory = EditorGUILayout.Toggle("Dont Destory", script.dontDestory);
            script.canvasPrefab = (GameObject)EditorGUILayout.ObjectField("Canvas Prefab", script.canvasPrefab, typeof(GameObject), false);
        }
    }
}
